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A demon, daemon, or fiend is a supernatural, often malevolent being prevalent in religion, occultism, literature, fiction, mythology and folklore. The original Greek word daimon does not carry the negative connotation initially understood by implementation of the Koine δαιμόνιον (daimonion), and later ascribed to any cognate words sharing the root. In Ancient Near Eastern religions as well as in the Abrahamic traditions, including ancient and medieval Christian demonology, a demon is considered an unclean spirit, a fallen angel, or a spirit of unknown type which may cause demonic possession, calling for an exorcism. In Western occultism and Renaissance magic, which grew out of an amalgamation of Greco-Roman magic, Jewish demonology and Christian tradition, a demon is a spiritual entity that may be conjured and controlled.
A work of art, artwork, art piece, piece of art or art object is an aesthetic physical item or artistic creation. Apart from "work of art", which may be used of any work regarded as art in its widest sense, including works from literature and music, these terms apply principally to tangible, portable forms of visual art: An example of fine art, such as a painting or sculpture An object that has been designed specifically for its aesthetic appeal, such as a piece of jewelry An object that has been designed for aesthetic appeal as well as functional purpose, as in interior design and much folk art An object created for principally or entirely functional, religious or other non-aesthetic reasons which has come to be appreciated as art (often later, and/or by cultural outsiders) A non-ephemeral photograph, film or visual computer program, such as a video game or computer animation A work of installation art or conceptual art. Used more broadly, the term is less commonly applied t...
Concept art is a form of illustration used to convey an idea for use in (but not limited to) films, video games, animation, or comic books before it is put into the final product. Concept art is also referred to as visual development and/or concept design. This term can also be applied to retail, set, fashion, architectural and industrial design.
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but it now implies any type of display device that can produce two- or three-dimensional images. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. Specialized video games such as arcade games, while previously common, have gradually declined in use. Video games have gone on to become an art form and industry. The input device primarily used to manipulate video games is called a game controller, and varies across platforms. For example, a controller might consist of only a button and a joystick, while another may feature a dozen buttons and one or more joysticks. Early personal computer games often n...
Generally, a battle is a conceptual component in the hierarchy of combat in warfare between two or more armed forces, or combatants. A war sometimes consists of many battles. Battles generally are well defined in duration, area, and force commitment. Wars and military campaigns are guided by strategy, whereas battles take place on a level of planning and execution known as operational mobility. German strategist Carl von Clausewitz stated that "the employment of battles ... to achieve the object of war" was the essence of strategy.